
But, of course, also means you can't spam the game, as you need to earn more sim points to be able to do this each time. Then there are chipsets, more minor upgrades, that require repurchasing from your gathered pool each time. This is a neat device, meaning you don't need to start with a measly wrench each time out, but rather can equip yourself with a couple of decent weapons, some repairs, and even spend a fortune on some neuromods. These are used to buy items from previous runs to have in your inventory at the start of the next. For an early example, you begin the first time in a small room heavily staffed by disguised mimics, but on further plays that's all cleared out and the door's opened, so saves the tedium of repeating the same simple actions each time.) As indeed do fabrication plans (items you can make in the fabricators), and the sim points you gain. (In fact, "reset" is a pretty inaccurate term here, since the sim maintains many of the changes you'll have caused through repeated plays. Upgrades last over death, and even resets of the simulation. And to do that, you're going to need to run each character a few times.
#Prey mooncrash how to
First you're going to have to work out how to unlock all the characters, then how to reach all the escape routes, and then get each character powered up enough with upgrades and Psi options such that it is possible. The ultimate goal of the game is to get all five characters to leave the base using all five methods, in a single run.īut that's going to take a lot of playing before it's possible. Either from scratch if you've run out of survivors to play as, or picking up with the next character to continue on in the simulation in the state you left it.

And as you explore the really sizeable number of locations on offer here, you'll gather new information, new key cards, and be able to exploit your skills in specific ways.ĭie - and you will die - and you start over. There are five different ways to escape the moon base, from the super-simple escape pod route you'll aim to reach on your first run, to far more elaborate means such as launching a rocket, which, well, requires you to know how to fly a rocket. And each character is designed to best exploit a different aspect of Prey's paraphernalia, with unique skill trees to expand. Gloo bombs, for instance, as a cousin of the Gloo gun.
#Prey mooncrash plus
To do this, you'll use all of Prey's weaponry and tactics, plus some that are either new, or I never found them in the main game.

That done, you're in, and playing as one of five characters you'll gradually unlock, attempting to escape from a devastated moon base overrun by Prey's gang of alien antagonists.
#Prey mooncrash simulator
You begin in a simulation room, under vague circumstances, tasked with fixing a couple of bits and bobs to get the simulator running. It's a game that will make you play Prey differently than you have before, and you'll be grateful of it. It's a piece of DLC that uses an economy of space by asking you to replay the same sprawling collection of areas repeatedly, with varying characters, varying skillsets, and an ever-changing threat to combat.
